Spongebob can either chain in a linear pattern ( Ⓧ -> Ⓨ -> Ⓩ ) or chain in a zig-zag pattern ( Ⓧ -> Ⓐ -> Ⓨ -> Ⓑ ), but does not have many chain enders due to the distance created by his chaining outcomes his standing Ⓩ in particular cannot do this due to its differing close and far variants (although this is more likely due to a coding fault), and when crouching, he cannot do any zig-zag chaining at all, only being able to do linear chains. Capcom, incorporating the Magic Series system of chain comboing. Spongebob's combo system is also similar to Marvel vs. Alongside this, he has above-average aerial mobility, being able to change the arc of his jump using or alongside having an aerial double jump and the aforementioned Super Jump. Capcom, given the use of the Eternity of Heroes template, and has a Super Jump, Push Block, and two dashes (including two more in mid-air), alongside having an additional power charge, activated with. Spongebob has one throw, activated by holding in conjunction with pressing it is only a toss to the other side of the screen, dependent on what side Spongebob is facing, and it cannot be done in another direction or escaped. The strength of an attack is usually denoted by the button pressed, although this only applies to Normals Ⓧ and Ⓐ tend to have weaker attacks, while Ⓩ and Ⓒ tend to have stronger attacks. Capcom: Eternity of Heroes character template, with used for kicks and used for punches. Spongebob is a six-button character that uses the Super Marvel vs.
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